Charge: If the goat moves at least 20 ft. straight toward a target and then hits it with a ram
Attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10
Strength saving throw or be knocked prone.
Sure-Footed: The goat has advantage on
Strength and
Dexterity Saving Throws made against
Effects that would knock it prone.
Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.