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D&D 5th Edition

Compendium

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Goblin

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Attributes

Goblin

Small humanoid (goblinoid), Neutral Evil
  • Armor Class 15 (Leather Armor, Shield)
  • Hit Points 7 (2d6)
  • Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
  • Skills Stealth +6
  • Senses Darkvision 60 Ft., passive Perception 9
  • Languages Common, Goblin
  • Challenge 1/4 (50 XP)
  • Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions


  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) slashing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, reach 80/320 ft., one target. Hit: (1d6 + 2) piercing damage.