Traits
Amphibious: The dragon can breathe air and water.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Breath Weapons (Recharge 5-6): The dragon uses one of the following breath
Weapons.
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13
Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13
Strength saving throw or have disadvantage on Strength-based
Attack rolls,
Strength Checks, and
Strength Saving Throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.