Amphibious:
The Hag can breathe air and water.
Innate Spellcasting: The hag's innate
Spellcasting ability is
Charisma (spell save DC 12). She can innately cast the following
Spells, requiring no material components:
At will:
Dancing lights, minor
Illusion,
Vicious mockery
Mimicry:
The Hag can mimic animal
Sounds and
Humanoid voices. A creature that hears the
Sounds can tell they are imitations with a successful DC 14
Wisdom (Insight) check.
Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance:
The Hag covers herself and anything she is wearing or carrying with a
Magical Illusion that makes her look like another creature of her general size and
Humanoid shape. The
Illusion ends if
The Hag takes a bonus
Action to end it or if she dies.
The changes wrought by this
Effect fail to hold up to physical inspection. For example,
The Hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an
Action to visually inspect the
Illusion and succeed on a DC 20
Intelligence (Investigation) check to discern that
The Hag is disguised.
Invisible Passage:
The Hag magically turns
Invisible until she
Attacks or casts a spell, or until her
Concentration ends (as if concentrating on a spell). While
Invisible, she leaves no physical evidence of her
Passage, so she can be tracked only by magic. Any
Equipment she wears or carries is
Invisible with her.