Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5th Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Grick

Ready to play? Build unlimited D&D characters Create Now

These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Stone Camouflage: The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack: The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.

Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Attributes

Grick

Medium monstrosity, Neutral
  • Armor Class 14 (Natural Armor)
  • Hit Points 27 (6d8)
  • Speed 30 ft., climb 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
11 (+0)
INT
3 (-4)
WIS
14 (+2)
CHA
5 (-3)
  • Damage Resistance Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
  • Senses Darkvision 60 Ft., passive Perception 12
  • Challenge 2 (450 XP)
  • Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions


  • Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.
  • Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d6 + 2) slashing damage.
  • Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.