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D&D 5th Edition

Compendium

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Griffon

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Keen Sight: The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack: The griffon makes two attacks: one with its beak and one with its claws.

Beak: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Attributes

Griffon

Large monstrosity, Unaligned
  • Armor Class 12
  • Hit Points 59 (7d10+21)
  • Speed 30 ft., fly 80 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
2 (-4)
WIS
13 (+1)
CHA
8 (-1)
  • Skills Perception +5
  • Senses Darkvision 60 Ft., passive Perception 15
  • Challenge 2 (450 XP)
  • Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Actions


  • Multiattack. The griffon makes two attacks: one with its beak and one with its claws.
  • Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage.