Guards include
Members of a
City Watch, sentries in a
Citadel or fortified town, and the bodyguards of merchants and nobles.
Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee
Attack.