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D&D 5th Edition

Compendium

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Guard

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Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Actions

Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Attributes

AC
16 (Chain Shirt, Shield)
Alignment
Any Alignment
CHA
10
CON
12
Challenge Rating
1/8
DEX
12
HP
11 (2d8+2)
INT
10
Languages
Any One Language (Usually Common)
Passive Perception
12
Roll 0
One Handed 1d20 + 3 1d6+1
Roll 1
Two Handed 1d20 + 3 1d8+1
STR
13
Size
Medium
Skills
Perception +2
Speed
30 ft.
Type
humanoid (any race)
WIS
11
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