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D&D 5th Edition

Compendium

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Guard

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Actions

Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Attributes

Guard

Medium humanoid (any race), Any Alignment
  • Armor Class 16 (Chain Shirt, Shield)
  • Hit Points 11 (2d8+2)
  • Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
  • Skills Perception +2
  • Senses passive Perception 12
  • Languages Any One Language (Usually Common)
  • Challenge 1/8 (25 XP)

Actions


  • Spear (One-Handed). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage.
  • Spear (Two-Handed). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) piercing damage.
  • Spear (Ranged). Ranged Weapon Attack: +3 to hit, reach 20/60 ft., one target. Hit: (1d6 + 1) piercing damage.