Your halfling character has a number of
Traits in
Common with all other
Halflings.
Ability Score Increase: Your
Dexterity score increases by 2.
Age: A halfling reaches
Adulthood at the age of 20 and generally lives into the
Middle of his or her second century.
Alignment: Most
Halflings are
lawful good. As a rule, they are good-hearted and kind, hate to see
Others in pain, and have no tolerance for oppression. They are also very orderly and
Traditional, leaning heavily on the support of their community and the comfort of their old ways.
Size:
Halflings average about 3 feet tall and weigh about 40 pounds. Your size is
Small.
Speed: Your base
walking speed is 25 feet.
Lucky:
When you roll a 1 on
The D20 for an
Attack roll, ability check, or saving throw, you can
Reroll the die and must use the new roll.
Brave: You have
advantage on
Saving Throws against being
frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Languages: You can speak, read, and write
Common and Halfling. The Halfling
language isn’t
Secret, but
Halflings are loath to share it with
Others. They write very little, so they don’t have a rich body of literature. Their
Oral Tradition, however, is very strong. Almost all
Halflings speak
Common to converse with the people in whose lands they dwell or through which they are traveling.
Lightfoot
As a
Lightfoot Halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with
Others.
Lightfoots are more prone to wanderlust than other
Halflings, and often dwell alongside
Other Races or take up a nomadic life.
Ability Score Increase: Your
Charisma score increases by 1.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least
one size larger than you.