Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity Saving Throws
, and it gains an additional action on each of its turns. That action can be used only to take the Attack
(one weapon Attack
, or Use an Object
When the spell ends, the target can't move or take Actions
until after its next turn, as a wave of lethargy sweeps over it.