D&D 5th Edition
Compendium
Type to search for a spell, item, class — anything!
Searches must be at least 2 characters.
*
Hold Person
Ready to play? Build unlimited D&D characters
Create Now
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Attributes
Casting Time
1 action
Classes
Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Components
V S M
Concentration
Yes
Duration
Up to 1 minute
Higher Spell Slot Desc
When you cast this spell using a spell slot of 3rd level or higher, you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Level
2
Material
A small, straight piece of iron
Name
Hold Person
Range
60 feet
School
Enchantment
Spell Attack
None
Target
A humanoid that you can see within range
filter-Casting Time
Action
filter-Components
Verbal, Somatic, Material
filter-Concentration
Yes
filter-Duration
1 min
filter-Level
2
filter-Range
Medium (60 feet or less)
filter-Ritual
No
filter-Tags
Wisdom Save, Inflict Condition, Paralyzed
filter-Upcast
Yes
Advertisement