Devil's Sight: Magical
Darkness doesn't impede the devil's
Darkvision.
Magic Resistance: The devil has advantage on
Saving Throws against
Spells and other magical
Effects.
Multiattack: The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee
Attack.
Fork: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Tail: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an
Undead or a
Construct, it must succeed on a DC 17
Constitution saving throw or lose 10 (3d6)
Hit Points at the start of each of its turns due to an
Infernal wound. Each time the devil hits the wounded target with this
Attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to
Stanch the wound with a successful DC 12
Wisdom (Medicine) check. The wound also closes if the target receives magical
Healing.
Hurl Flame: Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.