You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon
Attack, and you have
advantage on any
Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0
Hit Points before this spell ends, you can use a bonus
Action on a subsequent turn of yours to mark a new creature.
At Higher Levels:
When you cast this spell using a spell slot of 3rd or
4th Level, you can maintain your
Concentration on the spell for up to 8 hours.
When you use a spell slot of
5th Level or higher, you can maintain your
Concentration on the spell for up to 24 hours.