D&D 5th Edition
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Hunter's Mark
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You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Attributes
Casting Time
1 bonus action
Classes
Ranger
Components
V
Concentration
Yes
Damage
1d6
Duration
Up to 1 hour
Higher Spell Slot Desc
When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Level
1
Name
Hunter's Mark
Range
90 feet
School
Divination
Spell Attack
None
Target
A creature that you can see within range
filter-Casting Time
Bonus Action
filter-Components
Verbal
filter-Concentration
Yes
filter-Duration
1 hour
filter-Level
1
filter-Range
Far (more than 60 feet)
filter-Ritual
No
filter-Tags
Inflict Damage, Buff
filter-Upcast
Yes
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