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D&D 5th Edition

Compendium

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Hypnotic Pattern

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You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.

The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

Attributes

Casting Time
1 action
Classes
Bard, Sorcerer, Warlock, Wizard
Components
S M
Concentration
Yes
Duration
Up to 1 minute
Level
3
Material
A glowing stick of incense or a crystal vial filled with phosphorescent material
Name
Hypnotic Pattern
Range
120 feet
School
Illusion
Target
A 30-foot cube within range
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