D&D 5th Edition
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Ice Storm
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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Attributes
Casting Time
1 action
Classes
Druid, Sorcerer, Wizard
Components
V S M
Damage
2d6
Damage Type
Bludgeoning
Duration
Instantaneous
Higher Spell Slot Desc
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Higher Spell Slot Dice
1
Higher Spell Slot Die
d8
Level
4
Material
A pinch of dust and a few drops of water
Name
Ice Storm
Range
300 feet
Save
Dexterity
School
Evocation
Secondary Damage
4d6
Secondary Damage Type
Cold
Target
A 20-foot radius, 40-foot-high cylinder centered on a point within range
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