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D&D 5th Edition

Compendium

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Ice Storm

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A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Attributes

Casting Time
1 action
Classes
Druid, Sorcerer, Wizard
Components
V S M
Damage
2d6
Damage Type
Bludgeoning
Duration
Instantaneous
Higher Spell Slot Desc
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Higher Spell Slot Dice
1
Higher Spell Slot Die
d8
Level
4
Material
A pinch of dust and a few drops of water
Name
Ice Storm
Range
300 feet
Save
Dexterity
School
Evocation
Secondary Damage
4d6
Secondary Damage Type
Cold
Target
A 20-foot radius, 40-foot-high cylinder centered on a point within range
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