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D&D 5th Edition

Compendium

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Table of Contents

  • Attributes
  • Holy Water
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    Holy Water

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    Holy Water (flask)
    Adventuring gear

    As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.

    A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

    Damage: 2d6
    Damage Type: Radiant
    Properties: Improvised Weapons
    Range: 20/60
    Weight: 1

    Attributes

    Holy Water

    Adventuring Gear (Consumable)
    • Category: Items
    • Damage: 2d6
    • Damage Type: Radiant
    • Item Rarity: None
    • Properties: Improvised Weapons
    • Range: 20/60
    • Weight: 1