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D&D 5th Edition

Compendium

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Lamia

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Innate Spellcasting: The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geas

Actions

Multiattack: The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Attributes

AC
13 (Natural Armor)
Alignment
Chaotic Evil
CHA
16
CON
15
Challenge Rating
4
DEX
13
HP
97 (13d10+26)
INT
14
Languages
Abyssal, Common
Passive Perception
12
Roll 0
Claws 1d20 + 5 2d10+3
Roll 1
Dagger 1d20 + 5 1d4+3
STR
16
Senses
Darkvision 60 Ft.
Size
Large
Skills
Deception +7, Insight +4, Stealth +3
Speed
30 ft.
Spell Book
Disguise Self, Major Image, Charm Person, Mirror Image, Scrying, Suggestion, Geas
Type
monstrosity
WIS
15
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