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D&D 5th Edition

Compendium

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Lemure

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Devil's Sight: Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation: A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Attributes

AC
7
Alignment
Lawful Evil
CHA
3
CON
11
Challenge Rating
0
Condition Immunities
Charmed, Frightened, Poisoned
DEX
5
HP
13 (3d8)
INT
1
Immunities
Fire, Poison
Languages
Understands Infernal But Can't Speak
Passive Perception
10
Resistances
Cold
STR
10
Senses
Darkvision 120 Ft.
Size
Medium
Speed
15 ft.
Type
fiend (devil)
WIS
11
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