Legendary Resistance (3/Day): If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its
Hit Points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting: The lich is an 18th-level
Spellcaster. Its
Spellcasting ability is
Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following
Wizard Spells prepared:
•
Cantrips (at will):
Mage Hand,
Prestidigitation,
Ray of Frost•
1st Level (4 slots):
Detect Magic,
Magic Missile,
Shield,
Thunderwave•
2nd Level (3 slots):
Detect Thoughts,
Invisibility,
Acid Arrow,
Mirror Image•
3rd Level (3 slots):
Animate Dead,
Counterspell,
Dispel Magic,
Fireball•
4th Level (3 slots):
Blight,
Dimension Door•
5th Level (3 slots):
Cloudkill,
Scrying•
6th Level (1 slot):
Disintegrate, globe of
Invulnerability• 7th level (1 slot):
Finger of Death,
Plane Shift• 8th level (1 slot):
Dominate Monster,
Power Word Stun• 9th level (1 slot):
Power Word KillTurn Resistance: The lich has advantage on
Saving Throws against any
Effect that turns
Undead.
Paralyzing Touch: Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18
Constitution saving throw or be
Paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns,
Ending the
Effect on itself on a success.
Can take 3 Legendary
ACTIONS, choosing from the options below. Only one legendary
Action can be used at a time, and only at the end of another creature's turn. Spent legendary
ACTIONS are regained at the start of each turn.
Cantrip: The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions): The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions): The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18
Wisdom saving throw against this magic or become
Frightened for 1 minute. The
Frightened target can repeat the saving throw at the end of each of its turns,
Ending the
Effect on itself on a success. If a target's saving throw is successful or the
Effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions): Each non-undead creature within 20 feet of the lich must make a DC 18
Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.