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D&D 5th Edition

Compendium

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Magmin

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Death Burst: When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination: As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions

Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 (1d6) fire damage at the end of each of its turns.

Attributes

AC
14 (Natural Armor)
Alignment
Chaotic Neutral
CHA
10
CON
12
Challenge Rating
1/2
DEX
15
HP
9 (2d6+2)
INT
8
Immunities
Fire
Languages
Ignan
Passive Perception
10
Resistances
Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0
Touch 1d20 + 4 2d6
STR
7
Senses
Darkvision 60 Ft.
Size
Small
Speed
30 ft.
Type
elemental
WIS
11
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