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D&D 5th Edition

Compendium

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Mammoth

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

Traits

Trampling Charge: If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp: Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

Attributes

Mammoth

Huge beast, Unaligned
  • Armor Class 13 (Natural Armor)
  • Hit Points 126 (11d12+55)
  • Speed 40 ft.
STR
24 (+7)
DEX
9 (-1)
CON
21 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
  • Senses passive Perception 10
  • Challenge 6 (2,300 XP)
  • Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions


  • Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (4d8 + 7) piercing damage.
  • Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: (4d10 + 7) bludgeoning damage.