D&D 5th Edition
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Manticore
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Tail Spike Regrowth: The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.Actions
Multiattack: The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike: Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Attributes
AC
14 (Natural Armor)
Alignment
Lawful Evil
CHA
8
CON
17
Challenge Rating
3
DEX
16
HP
68 (8d10+24)
INT
7
Languages
Common
Passive Perception
11
Roll 0
1d20 + 5
1d8+3
Roll 1
1d20 + 5
1d6+3
Roll 2
1d20 + 5
1d8+3
STR
17
Senses
Darkvision 60 Ft.
Size
Large
Speed
30 ft., fly 50 ft.
Type
monstrosity
WIS
12
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