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D&D 5th Edition

Compendium

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Merfolk

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Amphibious: The merfolk can breathe air and water.

Actions

Spear: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Attributes

AC
11
Alignment
Neutral
CHA
12
CON
12
Challenge Rating
1/8
DEX
13
HP
11 (2d8+2)
INT
11
Languages
Aquan, Common
Passive Perception
12
Roll 0
1d20 + 2 1d6
STR
10
Size
Medium
Skills
Perception +2
Speed
10 ft., swim 40 ft.
Type
humanoid (merfolk)
WIS
11
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