D&D 5th Edition
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Mimic
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Shapechanger: The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts to its true form if it dies.Adhesive (Object Form Only): The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only): While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler: The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Pseudopod: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
Attributes
AC
12 (Natural Armor)
Alignment
Neutral
CHA
8
CON
15
Challenge Rating
2
Condition Immunities
Prone
DEX
12
HP
58 (9d8+18)
INT
5
Immunities
Acid
Passive Perception
11
Roll 0
Pseudopod
1d20 + 5
1d8+3
Roll 1
Bite
1d20 + 5
1d8+3+1d8
STR
17
Senses
Darkvision 60 Ft.
Size
Medium
Skills
Stealth +5
Speed
15 ft.
Type
monstrosity (shapechanger)
WIS
13
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