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D&D 5th Edition

Compendium

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Minotaur Skeleton

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Charge: If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Attributes

AC
12 (Natural Armor)
Alignment
Lawful Evil
CHA
5
CON
15
Challenge Rating
2
Condition Immunities
Exhaustion, Poisoned
DEX
11
HP
67 (9d10+18)
INT
6
Immunities
Poison
Languages
Understands Abyssal But Can't Speak
Passive Perception
9
Roll 0
Greataxe 1d20 + 6 2d12+4
Roll 1
Gore 1d20 + 6 2d8+4
STR
18
Senses
Darkvision 60 Ft.
Size
Large
Speed
40 ft.
Type
undead
Vulnerabilities
Bludgeoning
WIS
8
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