: The dragon can breathe air and water.Legendary Resistance (3/Day)
: If the dragon fails a saving throw, it can choose to succeed instead.
: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.Bite
: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.Claw
: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.Tail
: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.Frightful Presence
: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom
saving throw or become Frightened
for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.Acid Breath (Recharge 5-6)
: The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity
saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
Can take 3 Legendary Actions
, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions
are regained at the start of each turn.Detect
: The dragon makes a Wisdom
(Perception) check.Tail Attack
: The dragon makes a tail Attack
.Wing Attack (Costs 2 Actions)
: The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity
saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.