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D&D 5th Edition

Compendium

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Air Elemental

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Traits

Air Form: The elemental can enter a Hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack: The elemental makes two slam attacks.

Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Whirlwind (Recharge 4-6): Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a Thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was Thrown. If the target is Thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

Attributes

AC
15
Alignment
Neutral
CHA
6
CON
14
Challenge Rating
5
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
DEX
20
HP
90 (12d10+24)
INT
6
Immunities
Poison
Languages
Auran
Passive Perception
10
Resistances
Lightning; Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0
Slam 1d20 + 8 2d8+5
STR
14
Senses
Darkvision 60 Ft.
Size
Large
Speed
Fly 90 ft. (hover)
Type
elemental
WIS
10
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