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Habitat: Coastal, Desert; Treasure: Relics

Ancient blue dragons think beyond dominating groups of short-lived servants. Instead, they seek to claim their places above other dragons and their world’s most powerful inhabitants. If world domination seems too tedious or cliché, these dragons might seek to seize control of extraplanar realms, multiworld empires, or forces of reality—like life, storms, or time itself.


Blue Dragons

Arrogant and imperious, blue dragons are chromatic dragons that crave control and collect followers like other dragons hoard treasure. They seek to transform their territories into empires, domains to be feared by nations.

Blue dragons have sharp features with piercing horns and scales that range from sapphire to the shades of stormy skies. They dwell in deserts and badlands, particularly regions with dramatic spires from whose tops they might see for miles. They seek lairs near sites of symbolic power, such as the abandoned fortresses of giants, the colossi of fallen empires, or monuments raised by their followers.

Regalia of rulership and artistic masterpieces fill blue dragons’ hoards. These dragons have no interest in treasures that are common or flawed, preferring one-of-a-kind gemstones, the crowns of fallen royals, and magic items capable of spreading the dragons’ influence.


Blue Dragon Lairs

Blue dragons dwell in arid lands. Their lairs might be death traps meant to entomb invaders or ostentatious fortresses where they plot domination.

The region containing an adult or ancient blue dragon’s lair is changed by its presence, creating the following effects:

Sinkholes. Sinkholes form more frequently in the area within 1 mile of the lair. Whenever a creature in that area other than the dragon and its allies finishes a Long Rest, roll 1d20. On a 1, a sinkhole opens beneath the creature, and the creature must succeed on a DC 15 Dexterity saving throw or fall 2d4 × 10 feet into the sinkhole.

Spiteful Storms. Dust devils and thunderstorms rage within 1 mile of the lair. The area is Lightly Obscured.

If the dragon dies or moves its lair elsewhere, these effects end immediately.

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Shatter (level 3 version).

Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9) Slashing damage plus 11 (2d10) Lightning damage.

Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 23, each creature in a 120-foot-long, 10-foot-wide Line. Failure: 88 (16d10) Lightning damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 22):

At Will: Detect Magic, Invisibility, Mage Hand, Shatter (level 3 version)
1/Day Each: Scrying, Sending

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all
expended uses at the start of each of its turns.

Cloaked Flight. The dragon uses Spellcasting to cast Invisibility on itself, and it can fly up to half its Fly Speed. The dragon can’t take this action again until the start of its next turn.

Sonic Boom. The dragon uses Spellcasting to cast Shatter (level 3 version). The dragon can’t take this action again until the start of its next turn.

Tail Swipe. The dragon makes one Rend attack.


Ancient Blue Dragon

Gargantuan Dragon (Chromatic), Lawful Evil
  • Armor Class 22
  • Hit Points 481 (26d20 + 208)
  • Speed 40 ft., Burrow 40 ft., Fly 80 ft.
  • Initiative +14 (24)
STR
29 (9)
DEX
10 (0)
CON
27 (8)
INT
18 (4)
WIS
17 (3)
CHA
25 (7)
  • Saving Throws Str +9, Dex +7, Con +8, Int +4, Wis +10, Cha +7
  • Skills Perception +17, Stealth +7
  • Damage Immunities Lightning
  • Senses Blindsight 60 ft., Darkvision 120 ft, passive Perception 27
  • Languages Common, Draconic
  • Challenge 23 (50,000, or 62,000 in lair XP)
  • Habitat Coastal, Desert
  • Treasure Relics
  • Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions


  • Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast *Shatter* (level 3 version).
  • Rend. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: (2d8 + 9) Slashing damage plus (2d10)Lightning damage.
  • Lightning Breath (Recharge 5–6). *Dexterity Saving Throw:* DC 23, each creature in a 120-foot-long, 10-foot-wide Line. *Failure:* 88 (or [[16d10]] (16d10)) Lightning damage. *Success:* Half damage.
  • Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 22): At Will: Detect Magic, Invisibility, Mage Hand, Shatter (level 3 version) 1/Day Each: Scrying, Sending

Legendary Actions


Ancient Blue Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ancient Blue Dragon regains spent legendary actions at the start of their turn.
  • Cloaked Flight.The dragon uses Spellcasting to cast *Invisibility* on itself, and it can fly up to half its Fly Speed. The dragon can't take this action again until the start of its next turn.
  • Sonic Boom.The dragon uses Spellcasting to cast *Shatter* (level 3 version). The dragon can't take this action again until the start of its next turn.
  • Tail Swipe.The dragon makes one Rend attack.
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