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Dragons of Deceit and Derision

Habitat: Forest; Treasure: Arcana

Ancient green dragons are creatures of legend, rarely seen by their servants or foes. Via magic and well-hidden agents, these dragons stoke suspicion between allies and undermine noble works. As bonds fray, the dragons reap rewards of greater wealth and control. Eventually the ambitions of ancient green dragons stretch beyond their territories as they seek control over empires, planar realms, or death itself.


Green Dragon

From forbidden forest depths, green dragons whisper evils into the world and manipulate the lives of those who listen. Elusive, conniving, and egotistical, these chromatic dragons patiently prey on the fears of shorter-lived beings, corrupting and isolating them. Green dragons might lurk amid labyrinthine wildernesses for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams.

Despite their might, most green dragons disdain physical violence, viewing combat as servants’ work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect “baubles” that embody their webs of manipulation and serve as tools of extortion, such as compromising documents, family heirlooms, and sentimental treasures.


Green Dragon Lairs

Green dragons lair in ancient forests, often shaping stands of massive trees into compounds of interwoven branches, hollow trunks, and caverns amid mighty roots. They might also dwell amid forested ruins, particularly the former homes of those they’ve conquered.

The region containing an adult or ancient green dragon’s lair is warped by its presence, creating the following effects:

Beast Spies. Tiny Beasts magically gain the ability to understand Draconic and can communicate telepathically with the dragon while within 1 mile of the lair.

Poisonous Thicket. Ordinary plants growing within 1 mile of the lair poison the air around them. Whenever a creature other than the dragon or its allies finishes a Long Rest in that area, it must succeed on a DC 15 Constitution saving throw or have the Poisoned condition for 1 hour.

If the dragon dies or moves its lair elsewhere, these effects end immediately.

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 5 version).

Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 10 (3d6) Poison damage.

Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: 77 (22d6) Poison damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):

At Will: Detect Magic, Mind Spike (level 5 version)
1/Day Each: Geas, Modify Memory

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Mind Invasion. The dragon uses Spellcasting to cast Mind Spike (level 5 version).

Noxious Miasma. Constitution Saving Throw: DC 21, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 17 (5d6) Poison damage, and the target takes a −2 penalty to AC until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.


Ancient Green Dragon

Gargantuan Dragon (Chromatic), Lawful Evil
  • Armor Class 21
  • Hit Points 402 (23d20 + 161)
  • Speed 40 ft., Fly 80 ft., Swim 40 ft.
  • Initiative +15 (25)
STR
27 (8)
DEX
12 (1)
CON
25 (7)
INT
20 (5)
WIS
17 (3)
CHA
22 (6)
  • Saving Throws Str +8, Dex +8, Con +7, Int +5, Wis +10, Cha +6
  • Skills Deception 13, Perception 17, Persuasion 13, Stealth 8
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Blindsight 60 ft., Darkvision 120 ft., passive Perception 27
  • Languages Common Draconic
  • Challenge 22 (41000, or 50,000 in lair XP)
  • Habitat Forest
  • Treasure Arcana
  • Amphibious. The dragon can breathe air and water.
  • Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions


  • Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast *Mind Spike* (level 5 version).
  • Rend. Melee Weapon Attack: +15 to hit, reach 15 ft., One Target. Hit: (2d8 + 8) Slashing damage plus (3d6)Poison damage.
  • Poison Breath (Recharge 5–6). *Constitution Saving Throw:* DC 22, each creature in a 90-foot Cone. *Failure:* 77 (or [[22d6]] (22d6)) Poison damage. *Success:* Half damage.
  • Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21): At Will: Detect Magic, Mind Spike (level 5 version) 1/Day Each: Geas, Modify Memory

Legendary Actions


Ancient Green Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ancient Green Dragon regains spent legendary actions at the start of their turn.
  • Mind Invasion.The dragon uses Spellcasting to cast *Mind Spike* (level 5 version).
  • Noxious Miasma.*Constitution Saving Throw:* DC 21, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 90 feet. *Failure:* 17 (or [[5d6]] (5d6)) Poison damage, and the target takes a −2 penalty to AC until the end of its next turn. *Failure or Success:* The dragon can’t take this action again until the start of its next turn.
  • Pounce.The dragon moves up to half its Speed, and it makes one Rend attack.
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