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Habitat: Urban; Treasure: None

Animated suits of armor might move with steady deliberateness or awkward gaits. They’re often constructed from plate armor, making them easy to mistake for soldiers or helmed horrors. Other types of armor or even metal statuary might also become animated armor.


Animated Objects

Magic can manipulate mundane items, compelling them to perform simple tasks. Such animate objects might be unassuming tools or decorations that can defend their creator. These objects follow simple instructions from whatever force or magic-user created them. If left unattended, they might defend an area for ages or repeat a task until they wear out.

Roll on or choose a result from the Animated Object Catalysts table to inspire what sort of magic motivates an ambulatory item.

Animated Object Catalysts
1d10 
The Object Was Animated By...
1
A Celestial or Fiend using the object to protect or torment a mortal.
2
A combination of magic and technology, such as alchemy or alien science.
3
The essence of someone transformed by a supernatural trickster.
4
Fey as part of their games or wiles.
5
Happenstance, with the item gaining a semblance of life after a hundred years of use.
6
A magic-user in need of a guardian or servant.
7
The song of a magical instrument.
8
A spirit possessing the object.
9
Wild magic, a spell that went awry, or a chaotic Artifact.
10
The will of a powerful psychic being.

Actions

Multiattack. The armor makes two Slam attacks.

Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.


Animated Armor

Medium Construct, Unaligned
  • Armor Class 18
  • Hit Points 33 (6d8 + 6)
  • Speed 25 ft.
  • Initiative +2 (12)
STR
14 (2)
DEX
11 (0)
CON
13 (1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
  • Saving Throws Str +2, Dex +0, Con +1, Int -5, Wis -4, Cha -5
  • Damage Immunities Poison, Psychic
  • Condition Immunities Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
  • Senses Blindsight 60 ft, passive Perception 6
  • Languages None
  • Challenge 1 (200 XP)
  • Habitat Urban
  • Treasure None

Actions


  • Multiattack. The armor makes two Slam attacks.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) Bludgeoning damage.
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