Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Habitat: Urban; Treasure: None

Animated rugs of smothering might attack any creature that steps on them, or they might be passed off as superficially similar magic items, such as Carpets of Flying, and attack those who speak a supposed command word. Deadly tapestries, furs, and similar items also use this stat block.


Animated Objects

Magic can manipulate mundane items, compelling them to perform simple tasks. Such animate objects might be unassuming tools or decorations that can defend their creator. These objects follow simple instructions from whatever force or magic-user created them. If left unattended, they might defend an area for ages or repeat a task until they wear out.

Roll on or choose a result from the Animated Object Catalysts table to inspire what sort of magic motivates an ambulatory item.

Animated Object Catalysts
1d10 
The Object Was Animated By...
1
A Celestial or Fiend using the object to protect or torment a mortal.
2
A combination of magic and technology, such as alchemy or alien science.
3
The essence of someone transformed by a supernatural trickster.
4
Fey as part of their games or wiles.
5
Happenstance, with the item gaining a semblance of life after a hundred years of use.
6
A magic-user in need of a guardian or servant.
7
The song of a magical instrument.
8
A spirit possessing the object.
9
Wild magic, a spell that went awry, or a chaotic Artifact.
10
The will of a powerful psychic being.

Actions

Smother. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the rug can give it the Grappled condition (escape DC 13) instead of dealing damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its turns. The rug can smother only one creature at a time.

    While grappling the target, the rug can’t take this action, the rug halves the damage it takes (round down), and the target takes the same amount of damage.


Animated Rug of Smothering

Large Construct, Unaligned
  • Armor Class 12
  • Hit Points 27 (5d10)
  • Speed 10 ft.
  • Initiative +4 (14)
STR
17 (3)
DEX
14 (2)
CON
10 (0)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
  • Saving Throws Str +3, Dex +2, Con +0, Int -5, Wis -4, Cha -5
  • Damage Immunities Poison, Psychic
  • Condition Immunities Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
  • Senses Blindsight 60 ft, passive Perception 6
  • Languages None
  • Challenge 2 (450 XP)
  • Habitat Urban
  • Treasure None

Actions


  • Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the rug can give it the Grappled condition (escape DC 13) instead of dealing damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (or [[2d6 + 3]] (2d6 + 3)) Bludgeoning damage at the start of each of its turns. The rug can smother only one creature at a time. While grappling the target, the rug can't take this action, the rug halves the damage it takes (round down), The target takes the same amount of damage.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×