Yugoloth of Magical Manipulation
Habitat: Planar (Lower Planes); Treasure: Arcana
While all yugoloths are fiendish manifestations of wickedness and greed, arcanaloths bend their considerable intellects toward hoarding and exploiting secrets. They then deploy these secrets to ensnare countless victims and lesser villains, beguiling foes with false promises and powerful magic.Arcanaloths possess considerable spellcasting prowess and frequently disguise themselves with magic. While they prefer to let magical servants or other yugoloths do their fighting for them, arcanaloths can defend themselves with arcane might, banishing opponents into the pages of their magic tomes.
Fiendish Restoration. If the arcanaloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.
Magic Resistance. The arcanaloth has Advantage on saving throws against spells and other magical effects.
Soul Tome. The arcanaloth has a magic tome. While holding or carrying the tome, the arcanaloth can use its Banishing Claw action.
The tome has AC 17; HP 35; and Immunity to Necrotic, Poison, and
Psychic damage. The tome regains all its Hit Points at the end of every
turn, but it turns to dust if reduced to 0 Hit Points or when the
arcanaloth dies. If the tome is destroyed, the arcanaloth can create a
new one when it finishes a Short or Long Rest.
Multiattack. The arcanaloth makes three Fiendish Burst attacks. It can replace one attack with a Banishing Claw attack.
Fiendish Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Necrotic damage.
Banishing Claw (Requires Soul Tome). Melee Attack Roll: +9, reach 5 ft. Hit:
10 (2d4 + 5) Slashing damage plus 19 (3d12) Psychic damage. If the
target is a creature, it is subjected to the following effect. Charisma Saving Throw: DC 17. Failure:
The target is trapped in a demiplane inside the Soul Tome. While
trapped there, the target has the Incapacitated condition. At the end of
each of its turns, the target repeats the save, escaping the tome on a
success. When the target escapes, it appears in the space it left or, if
that space is occupied, the nearest unoccupied space.
If the target
fails three of these saves while in the demiplane, it becomes bound to
the tome and can escape only if the tome is reduced to 0 Hit Points.
Spellcasting. The arcanaloth casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Alter Self, Detect Magic, Identify, Mage Hand, Prestidigitation
1/Day Each: Contact Other Plane, Detect Thoughts, Dimension Door, Mind Blank
Teleport. The arcanaloth teleports up to 30 feet to an unoccupied space it can see.
Counterspell. The arcanaloth casts Counterspell in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.