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Magical Scholars and Spellcasters

Habitat: Any; Treasure: Arcana, Individual

Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants and collect magic items and occult lore.

Roll on or choose a result from the Mage Roles table to inspire different sorts of mages.

Mage Roles
1d10 
The Mage Is ...
1
An astronomer who draws magic from stars.
2
An author who writes about the occult.
3
A magical engineer who creates wonders.
4
An oracle who interprets omens.
5
A prodigy with a remarkable magical heritage.
6
A psion whose powers manifest as spells.
7
A scholar investigating ancient lore.
8
A soothsayer who advises rulers.
9
A war mage who aids soldiers in battle.
10
A witch who shares secret wisdom.

Mages

Mages are magical wonder-workers, ranging from spellcasting overlords to reclusive witches. They study mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might.

Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat at the left hand of Szass Tam during the Ritual of Twin Burnings? No? Then speak not to me of wizards. Speak not to me of Thay.
—Nathor, Thayan refugee

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.


Archmage

Medium or Small Humanoid (Wizard), Neutral
  • Armor Class 17
  • Hit Points 170 (31d8 + 31)
  • Speed 30 ft.
  • Initiative +7 (17)
STR
10 (0)
DEX
14 (2)
CON
12 (1)
INT
20 (5)
WIS
15 (2)
CHA
16 (3)
  • Saving Throws Str +0, Dex +2, Con +1, Int +9, Wis +6, Cha +3
  • Skills Arcana 13, History 9, Perception 6
  • Damage Immunities Psychic
  • Condition Immunities Charmed (with Mind Blank)
  • Senses passive Perception 16
  • Languages Common plus five other languages
  • Challenge 12 (8,000 XP)
  • Habitat Any
  • Treasure Arcana, Individual
  • Gear Wand
  • Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The archmage makes four Arcane Burst attacks.
  • Arcane Burst (Melee). Melee Spell Attack: +9 to hit, reach 5 ft., One Target. Hit: (4d10 + 5) Force damage.
  • Arcane Burst (Ranged). Ranged Spell Attack: +9 to hit, reach 150 ft., One Target. Hit: (4d10 + 5) Force damage.
  • Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fly, Lightning Bolt (level 7 version) 1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

Reactions


  • Protective Magic (3/Day). The archmage casts *Counterspell* or *Shield* in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
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