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D&D 5th Edition

Compendium

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Azer

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Heated Body: A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons: When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination: The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Attributes

AC
17 (Natural Armor, Shield)
Alignment
Lawful Neutral
CHA
10
CON
15
Challenge Rating
2
Condition Immunities
Poisoned
DEX
12
HP
39 (6d8+12)
INT
12
Immunities
Fire, Poison
Languages
Ignan
Passive Perception
11
Roll 0
Warhammer 1d20 + 5 1d8+3+1d6
STR
17
Saving Throws
Con +4
Size
Medium
Speed
30 ft.
Type
elemental
WIS
13
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