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Habitat: Mountain, Planar (Elemental Plane of Fire); Treasure: Armaments, Individual

Azer pyromancers conjure flames from the Elemental Plane of Fire to defend themselves and stoke magical forges.


Azer

Azers are living bronze folk who work the primal elements of creation to craft weapons and magical wonders among the multiverse’s mightiest infernos.

Traits

Fire Aura. At the end of each of the azer’s turns, each creature of the azer’s choice in a 5-foot Emanation originating from the azer takes 11 (2d10) Fire damage unless the azer has the Incapacitated condition.

Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Multiattack. The azer makes two Flame Burst attacks.

Flame Burst. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 15 (2d10 + 4) Fire damage.

Spellcasting. The azer casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 15):

At Will: Elementalism, Mage Hand
1/Day: Fireball

Reactions

Hellish Rebuke (2/Day). The azer casts Hellish Rebuke in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.


Azer Pyromancer

Medium Elemental, Lawful Neutral
  • Armor Class 18
  • Hit Points 97 (13d8 + 39)
  • Speed 30 ft.
  • Initiative +2 (12)
STR
15 (2)
DEX
14 (2)
CON
16 (3)
INT
12 (1)
WIS
18 (4)
CHA
13 (1)
  • Saving Throws Str +2, Dex +2, Con +6, Int +1, Wis +7, Cha +1
  • Skills Arcana +4, Perception +7
  • Damage Immunities Fire, Poison
  • Condition Immunities Poisoned
  • Senses passive Perception 17
  • Languages Primordial (Ignan)
  • Challenge 6 (2300 XP)
  • Habitat Mountain, Planar (Elemental Plane of Fire)
  • Treasure Armaments, Individual
  • Fire Aura. At the end of each of the azer's turns, each creature of the azer's choice in a 5-foot Emanation originating from the azer takes 11 (or [[2d10]] (2d10)) Fire damage unless the azer has the Incapacitated condition.
  • Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions


  • Multiattack. The azer makes two Flame Burst attacks.
  • Flame Burst (Melee). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d10 + 4) Fire damage.
  • Flame Burst (Ranged). Ranged Weapon Attack: +7 to hit, reach 120 ft., one target. Hit: (2d10 + 4) Fire damage.
  • Spellcasting. The azer casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 15): At Will: Elementalism, Mage Hand 1/Day: Fireball

Reactions


  • Hellish Rebuke (2/Day). The azer casts *Hellish Rebuke* in response to that spell's trigger, using the same spellcasting ability as Spellcasting.
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