It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The Bandit
captain has these qualities in spades.
In addition to managing a crew of selfish malcontents, the Pirate
captain is a variation of the Bandit
captain, with a ship to protect and Command
. To keep the crew in line, the captain must mete out Rewards
and punishment on a regular basis.
More than Treasure
, a Bandit
captain or Pirate
captain craves infamy. A prisoner who appeals to the captain’s vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain’s colorful reputation.
: The captain makes three melee attacks: two with its Scimitar
and one with its Dagger
. Or the captain makes two Ranged Attacks
with its daggers.Scimitar
: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.Dagger
: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
: The captain adds 2 to its AC against one melee Attack
that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.