Criminals and Scoundrels
Habitat: Any; Treasure: Any
Bandits are inexperienced ne’er-do-wells who typically follow the orders of higher-ranking bandits.
Roll on or choose a result from the Bandit Motivations table to determine the circumstances behind a bandit’s crimes.
1d6 |
The Bandit ... |
---|---|
1 |
Fights only oppressors. |
2 |
Is an ex-soldier who was discarded by their nation and now takes what they were promised. |
3 |
Is in a gang that views nonmembers as foes. |
4 |
Hesitantly serves a villainous leader. |
5 |
Secretly works for a government or a regional ruler to sow chaos. |
6 |
Takes what they need to survive. |
I am he who rules the world, don’t you know? One little piece at a time.
—Jarlaxle
Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders.
Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.