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D&D 5th Edition

Compendium

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Barbed Devil

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Barbed Hide: At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight: Magical darkness doesn't impede the devil's darkvision.

Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw: Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.

Tail: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame: Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Attributes

AC
15 (Natural Armor)
Alignment
Lawful Evil
CHA
14
CON
18
Challenge Rating
5
Condition Immunities
Poisoned
DEX
17
HP
110 (13d8+52)
INT
12
Immunities
Fire, Poison
Languages
Infernal, Telepathy 120 Ft.
Passive Perception
18
Resistances
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Roll 0
Claw 1d20 + 6 1d6+3
Roll 1
Tail 1d20 + 6 2d6+3
Roll 2
Flame 1d20 + 5 3d6
STR
16
Saving Throws
Str +6, Con +7, Wis +5, Cha +5
Senses
Darkvision 120 Ft.
Size
Medium
Skills
Deception +5, Insight +5, Perception +8
Speed
30 ft.
Type
fiend (devil)
WIS
14
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