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D&D 5th Edition

Compendium

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Bearded Devil

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Traits

Devil's Sight: Magical Darkness doesn't impede the devil's Darkvision.

Magic Resistance: The devil has advantage on Saving Throws against Spells and other magical Effects.

Steadfast: The devil can't be Frightened while it can see an allied creature within 30 feet of it.

Actions

Multiattack: The devil makes two attacks: one with its beard and one with its Glaive.

Beard: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be Poisoned for 1 minute. While Poisoned in this way, the target can't regain Hit Points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Glaive: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an Undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) Hit Points at the start of each of its turns due to an Infernal wound. Each time the devil hits the wounded target with this Attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical Healing.

Attributes

AC
13 (Natural Armor)
Alignment
Lawful Evil
CHA
11
CON
15
Challenge Rating
3
Condition Immunities
Poisoned
DEX
15
HP
52 (8d8+16)
INT
9
Immunities
Fire, Poison
Languages
Infernal, Telepathy 120 Ft.
Passive Perception
10
Resistances
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Roll 0
Beard 1d20 + 5 1d8+2
Roll 1
Glaive 1d20 + 5 1d10+3
STR
16
Saving Throws
Str +5, Con +4, Wis +2
Senses
Darkvision 120 Ft.
Size
Medium
Speed
30 ft.
Type
fiend (devil)
WIS
11
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