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D&D 5th Edition

Compendium

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Berserker

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

Traits

Reckless: At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Attributes

Berserker

Medium humanoid (any race), Any Chaotic Alignment
  • Armor Class 13 (Hide Armor)
  • Hit Points 67 (9d8+27)
  • Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
  • Senses passive Perception 10
  • Languages Any One Language (Usually Common)
  • Challenge 2 (450 XP)
  • Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions


  • Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d12 + 3) slashing damage.