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Habitat: Any; Treasure: Armaments, Individual

Berserkers might fight for personal glory or form motivated forces or howling hordes


Berserkers

Gripped by the adrenaline of battle, berserkers are reckless invaders, pit fighters, and other ferocious warriors.

Traits

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.


Berserker

Medium or Small Humanoid, Neutral
  • Armor Class 13
  • Hit Points 67 (9d8 + 27)
  • Speed 30 ft.
  • Initiative +1 (11)
STR
16 (3)
DEX
12 (1)
CON
17 (3)
INT
9 (-1)
WIS
11 (0)
CHA
9 (-1)
  • Saving Throws Str +3, Dex +1, Con +3, Int -1, Wis +0, Cha -1
  • Senses passive Perception 10
  • Languages Common
  • Challenge 2 (450 XP)
  • Habitat Any
  • Treasure Armaments, Individual
  • Gear Greataxe, Hide Armor
  • Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions


  • Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d12 + 3) Slashing damage.
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