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This animal appears in the Monster Manual (2024).

Traits

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.


Blood Hawk

Small Beast, Unaligned
  • Armor Class 12
  • Hit Points 7 (2d6)
  • Speed 10 ft., Fly 60 ft.
  • Initiative +2 (12)
STR
6 (-2)
DEX
14 (2)
CON
10 (0)
INT
3 (-4)
WIS
14 (2)
CHA
5 (-3)
  • Saving Throws Str -2, Dex +2, Con +0, Int -4, Wis +2, Cha -3
  • Skills Perception +6
  • Senses passive Perception 16
  • Languages None
  • Challenge 1/8 (25 XP)
  • Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions


  • Beak (Normal). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) Piercing damage.
  • Beak (Bloodied Target). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) Piercing damage.
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