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Habitat: Planar (Limbo); Treasure: Any

Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which can transform victims into red or green slaadi. Blue slaadi accompany red slaadi and behave similarly. They innately know the signs of chaos phage and avoid slaying creatures that carry it or other slaad curses.


Slaadi

Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence. While slaadi aren’t inherently evil, their impulses are wild and often destructive. Many are driven to propagate through supernatural processes. Unfortunately, these processes typically are fatal for other creatures.

Slaadi have no formal society. Rather, strong slaadi dominate weaker ones. Blue and red slaadi rampage across Limbo and spill into other worlds at the direction of green slaadi. More powerful slaadi have connections to the Spawning Stone, a source of chaotic magic from which the first slaadi originated. The Spawning Stone is hidden deep within Limbo, and legends tie its origins to the modron overlord Primus or the ruinous slaad lords, such as Ssendam, the golden amoeboid terror, and Ygorl, the winged skeleton. These slaad lords and others plot to spread slaadi across the multiverse.

Fight a slaad and lose, the story’s over. Fight a slaad and win, there’s a thousand more standing in line just to prove they’re tougher.
—Jebeel Sloom, guide to the Plane of Limbo

Traits

Magic Resistance. The slaad has Advantage on saving throws against spells and other magical effects.

Regeneration. The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack. The slaad makes three Mutating Claw attacks.

Mutating Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Poison damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target is cursed. The cursed target can’t regain Hit Points, and its Hit Point maximum decreases by 10 (3d6) after every 24 hours and doesn’t return to normal after finishing a Long Rest. If the curse reduces the target’s Hit Point maximum to 0, the curse ends, and instead of dying, the target instantly transforms into a Red Slaad or, if it can cast spells of level 3 or higher, a Green Slaad. Only a Wish spell can reverse this transformation.


Blue Slaad

Large Aberration, Chaotic Neutral
  • Armor Class 15
  • Hit Points 133 (14d10 + 56)
  • Speed 30 ft.
  • Initiative +2 (12)
STR
20 (5)
DEX
15 (2)
CON
18 (4)
INT
7 (-2)
WIS
7 (-2)
CHA
9 (-1)
  • Saving Throws Str +5, Dex +2, Con +4, Int -2, Wis -2, Cha -1
  • Skills Perception +1
  • Damage Resistance Acid, Cold, Fire, Lightning, Thunder
  • Senses Darkvision 60 ft, passive Perception 11
  • Languages Slaad; telepathy 60 ft.
  • Challenge 7 (2900 XP)
  • Habitat Planar (Limbo)
  • Treasure Any
  • Magic Resistance. The slaad has Advantage on saving throws against spells and other magical effects.
  • Regeneration. The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions


  • Multiattack. The slaad makes three Mutating Claw attacks.
  • Mutating Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (2d6 + 5) Slashing damage plus (1d6)Poison damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. *Constitution Saving Throw:* DC 15. *Failure:* The target is cursed. The cursed target can't regain Hit Points, and its Hit Point maximum decreases by 10 (or [[3d6]] (3d6)) after every 24 hours and doesn't return to normal after finishing a Long Rest. If the curse reduces the target's Hit Point maximum to 0, the curse ends, and instead of dying, the target instantly transforms into a **Red Slaad** or, if it can cast spells of level 3 or higher, a **Green Slaad**. Only a *Wish* spell can reverse this transformation.
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