D&D 5th Edition
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Bone Devil
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Devil's Sight: Magical darkness doesn't impede the devil's darkvision.Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack: The devil makes three attacks: two with its claws and one with its sting.Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Attributes
AC
19 (Natural Armor)
Alignment
Lawful Evil
CHA
16
CON
18
Challenge Rating
9
Condition Immunities
Poisoned
DEX
16
HP
142 (15d10+60)
INT
13
Immunities
Fire, Poison
Languages
Infernal, Telepathy 120 Ft.
Passive Perception
12
Resistances
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren't Silvered
Roll 0
Claw
1d20 + 8
1d8+4
Roll 2
Sting
1d20 + 8
2d8+4
STR
18
Saving Throws
Int +5, Wis +6, Cha +7
Senses
Darkvision 120 Ft.
Size
Large
Skills
Deception +7, Insight +6
Speed
40 ft., fly 40 ft.
Type
fiend (devil)
WIS
14
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