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Habitat: Forest, Grassland, Planar (Feywild), Underdark; Treasure: Armaments, Individual

Bugbear stalkers frequently take their victims hostage, relishing opportunities to imprison and terrorize other creatures.


Bugbears

Bugbears embody fear of the wilds and the menace of natural places. They’re notoriously stealthy, and foes that venture into their territories often vanish without a trace.

Traits

Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.

Actions

Multiattack. The bugbear makes two Javelin or Morningstar attacks.

Javelin. Melee or Ranged Attack Roll: +5, reach 10 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.

Morningstar. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage.

Bonus Actions

Quick Grapple. Dexterity Saving Throw: DC 13, one Medium or smaller creature the bugbear can see within 10 feet. Failure: The target has the Grappled condition (escape DC 13).


Bugbear Stalker

Medium Fey (Goblinoid), Chaotic Evil
  • Armor Class 15
  • Hit Points 65 (10d8 + 20)
  • Speed 30 ft.
  • Initiative +2 (12)
STR
17 (3)
DEX
14 (2)
CON
14 (2)
INT
11 (0)
WIS
12 (1)
CHA
11 (0)
  • Saving Throws Str +3, Dex +2, Con +4, Int +0, Wis +3, Cha +0
  • Skills Stealth +6, Survival +3
  • Senses Darkvision 60 ft, passive Perception 11
  • Languages Common, Goblin
  • Challenge 3 (700 XP)
  • Habitat Forest, Grassland, Planar (Feywild), Underdark
  • Treasure Armaments, Individual
  • Gear Chain Shirt, Javelins (6), Morningstar
  • Abduct. The bugbear needn't spend extra movement to move a creature it is grappling.

Actions


  • Multiattack. The bugbear makes two Javelin or Morningstar attacks.
  • Javelin (Melee). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (3d6 + 3) Piercing damage.
  • Javelin (Ranged). Ranged Weapon Attack: +5 to hit, reach 30/120 ft., one target. Hit: (3d6 + 3) Piercing damage.
  • Morningstar (Advantage if target is Grappled by bugbear). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (2d8 + 3) Piercing damage.
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