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Habitat: Forest, Grassland, Planar (Feywild), Underdark; Treasure: Armaments, Individual

Bugbear warriors serve those who offer them treasure, food, or the chance to hunt challenging prey.


Bugbears

Bugbears embody fear of the wilds and the menace of natural places. They’re notoriously stealthy, and foes that venture into their territories often vanish without a trace.

Traits

Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.

Actions

Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.


Bugbear Warrior

Medium Fey (Goblinoid), Chaotic Evil
  • Armor Class 14
  • Hit Points 33 (6d8 + 6)
  • Speed 30 ft.
  • Initiative +2 (12)
STR
15 (2)
DEX
14 (2)
CON
13 (1)
INT
8 (-1)
WIS
11 (0)
CHA
9 (-1)
  • Saving Throws Str +2, Dex +2, Con +1, Int -1, Wis +0, Cha -1
  • Skills Stealth +6, Survival +2
  • Senses Darkvision 60 ft, passive Perception 10
  • Languages Common, Goblin
  • Challenge 1 (200 XP)
  • Habitat Forest, Grassland, Planar (Feywild), Underdark
  • Treasure Armaments, Individual
  • Gear Hide Armor, Light Hammers (3)
  • Abduct. The bugbear needn't spend extra movement to move a creature it is grappling.

Actions


  • Grab. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).
  • Light Hammer (Melee, Advantage if target is Grappled by bugbear). Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: (3d4 + 2) Bludgeoning damage.
  • Light Hammer (Ranged, Advantage if target is Grappled by bugbear). Ranged Weapon Attack: +4 to hit, reach 20/60 ft., one target. Hit: (3d4 + 2) Bludgeoning damage.
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