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Habitat: Planar (Abyss); Treasure: Relics

Flying forth from the Abyss, chasmes resemble horse-size flies. They incapacitate foes by producing a mind-numbing droning, then use their proboscises to drain victims of life. In the Abyss, most chasmes obsequiously serve more powerful demons and search for captives to press into demonic hordes.

Traits

Demonic Restoration. If the chasme dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The chasme has Advantage on saving throws against spells and other magical effects.

Spider Climb. The chasme can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 16 (4d6 + 2) Piercing damage plus 21 (6d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the Necrotic damage taken.

Bonus Actions

Drone. Constitution Saving Throw: DC 12, each creature in a 30-foot Emanation originating from the chasme (demons automatically succeed on this save). Failure: The target has the Unconscious condition and repeats the save at the end of each of its turns. The target succeeds automatically after 10 minutes or if it takes damage or a creature within 5 feet of it takes an action to empty a flask of Holy Water on it. Success: The target is immune to this chasme’s Drone for 24 hours.


Chasme

Large Fiend (Demon), Chaotic Evil
  • Armor Class 15
  • Hit Points 78 (12d10 + 12)
  • Speed 20 ft., Fly 60 ft.
  • Initiative +5 (15)
STR
15 (2)
DEX
15 (2)
CON
12 (1)
INT
11 (0)
WIS
14 (2)
CHA
10 (0)
  • Saving Throws Str +2, Dex +5, Con +1, Int +0, Wis +5, Cha +0
  • Skills Perception +5
  • Damage Resistance Cold, Fire, Lightning
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Blindsight 10 ft., Darkvision 120 ft, passive Perception 15
  • Languages Abyssal; telepathy 120 ft.
  • Challenge 6 (2300 XP)
  • Habitat Planar (Abyss)
  • Treasure Relics
  • Demonic Restoration. If the chasme dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
  • Magic Resistance. The chasme has Advantage on saving throws against spells and other magical effects.
  • Spider Climb. The chasme can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions


  • Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (4d6 + 2) Piercing damage plus (6d6)Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the Necrotic damage taken.

Bonus Actions


  • Drone. *Constitution Saving Throw:* DC 12, each creature in a 30-foot Emanation originating from the chasme (demons automatically succeed on this save). *Failure:* The target has the Unconscious condition and repeats the save at the end of each of its turns. The target succeeds automatically after 10 minutes or if it takes damage or a creature within 5 feet of it takes an action to empty a flask of Holy Water on it. *Success:* The target is immune to this chasme's Drone for 24 hours.
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