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D&D 5th Edition

Compendium

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Chuul

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Traits

Amphibious: The chuul can breathe air and water.

Sense Magic: The chuul Senses magic within 120 feet of it at will. This trait otherwise works like the Detect Magic spell but isn't itself magical.

Actions

Multiattack: The chuul makes two pincer attacks. If the chuul is Grappling a creature, the chuul can also use its tentacles once.

Pincer: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is Grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures Grappled.

Tentacles: One creature Grappled by the chuul must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 minute. Until this poison ends, the target is Paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Attributes

AC
16 (Natural Armor)
Alignment
Chaotic Evil
CHA
5
CON
16
Challenge Rating
4
Condition Immunities
Poisoned
DEX
10
HP
93 (11d10+33)
INT
5
Immunities
Poison
Languages
Understands Deep Speech But Can't Speak
Passive Perception
14
Roll 0
Pincer 1d20 + 6 2d6+4
STR
19
Senses
Darkvision 60 Ft.
Size
Large
Skills
Perception +4
Speed
30 ft., swim 30 ft.
Type
aberration
WIS
11
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