: The chuul can breathe air and water.Sense Magic
: The chuul Senses
magic within 120 feet of it at will. This trait otherwise works like the Detect Magic
spell but isn't itself magical.
: The chuul makes two pincer attacks. If the chuul is Grappling
a creature, the chuul can also use its tentacles once.Pincer
: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is Grappled
(escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures Grappled
: One creature Grappled
by the chuul must succeed on a DC 13 Constitution
saving throw or be Poisoned
for 1 minute. Until this poison ends, the target is Paralyzed
. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.